![]() ![]() I’m not speaking of the change in control scheme that the game itself makes that’s fine (it’s part of the original programming) I’m specking of the core changing the physical inputs you assigned to the WonderSwan being changed that is the problem. The problem with that is that this is emulation meaning were just routing the screen not the physical controller like on a real WonderSwan. It seems (to me anyway) that the core is trying to auto rotate the control scheme for you mimicking the real console. When playing the default horizontal way the controls are fine but everything goes haywire when I flip the screen and the inputs get changed all around and some inputs disappear into oblivion. So I’m testing out WonderSwan and something is off with the controls.
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